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Model Relationships - Swift SDK

On this page

  • Declare Relationship Properties
  • Define a To-One Relationship Property
  • Define a To-Many Relationship Property
  • Define an Inverse Relationship Property
  • Define an Embedded Object Property

Tip

See also:

Alternatively, you can define your relationships in your App Services app.

A to-one relationship maps one property to a single instance of another object type. For example, you can model a person having at most one companion dog as a to-one relationship.

Setting a relationship field to null removes the connection between objects. Realm does not delete the referenced object, though, unless it is an embedded object.

Important

To-one relationships must be optional

When you declare a to-one relationship in your object model, it must be an optional property. If you try to make a to-one relationship required, Realm throws an exception at runtime.

// Dog.h
@interface Dog : RLMObject
@property NSString *name;
// No backlink to person -- one-directional relationship
@end
// Define an RLMArray<Dog> type
RLM_COLLECTION_TYPE(Dog)
// Person.h
@interface Person : RLMObject
@property NSString *name;
// A person can have one dog
@property Dog *dog;
@end
// Dog.m
@implementation Dog
@end
// Person.m
@implementation Person
@end
class Person: Object {
@Persisted var name: String = ""
@Persisted var birthdate: Date = Date(timeIntervalSince1970: 1)
// A person can have one dog
@Persisted var dog: Dog?
}
class Dog: Object {
@Persisted var name: String = ""
@Persisted var age: Int = 0
@Persisted var breed: String?
// No backlink to person -- one-directional relationship
}

Tip

See also:

For more information about to-one relationships, see: To-One Relationship.

If your app uses Device Sync, see the Model Data with Device Sync page for information on how the to-one relationship in Swift object models translates to Atlas documents.

A to-many relationship maps one property to zero or more instances of another object type. For example, you can model a person having any number of companion dogs as a to-many relationship.

Use RLMArray tagged with your target type to define your to-many relationship property.

Tip

Remember to use the RLM_COLLECTION_TYPE() macro with your type to declare the RLMArray protocol for your type.

// Dog.h
@interface Dog : RLMObject
@property NSString *name;
// No backlink to person -- one-directional relationship
@end
// Define an RLMArray<Dog> type
RLM_COLLECTION_TYPE(Dog)
// Person.h
@interface Person : RLMObject
@property NSString *name;
// A person can have many dogs
@property RLMArray<Dog *><Dog> *dogs;
@end
// Dog.m
@implementation Dog
@end
// Person.m
@implementation Person
@end

Use List tagged with your target type to define your to-many relationship property.

class Person: Object {
@Persisted var name: String = ""
@Persisted var birthdate: Date = Date(timeIntervalSince1970: 1)
// A person can have many dogs
@Persisted var dogs: List<Dog>
}
class Dog: Object {
@Persisted var name: String = ""
@Persisted var age: Int = 0
@Persisted var breed: String?
// No backlink to person -- one-directional relationship
}

Tip

See also:

For more information about to-many relationships, see: To-Many Relationship.

If your app uses Device Sync, see the Model Data with Device Sync page for information on how the to-many relationship in Swift object models translates to Atlas documents.

An inverse relationship property is an automatic backlink relationship. Realm automatically updates implicit relationships whenever an object is added or removed in a corresponding to-many list or to-one relationship property. You cannot manually set the value of an inverse relationship property.

To define an inverse relationship, use LinkingObjects in your object model. The LinkingObjects definition specifies the object type and property name of the relationship that it inverts.

class User: Object {
@Persisted(primaryKey: true) var _id: ObjectId
@Persisted var _partition: String = ""
@Persisted var name: String = ""
// A user can have many tasks.
@Persisted var tasks: List<Task>
}
class Task: Object {
@Persisted(primaryKey: true) var _id: ObjectId
@Persisted var _partition: String = ""
@Persisted var text: String = ""
// Backlink to the user. This is automatically updated whenever
// this task is added to or removed from a user's task list.
@Persisted(originProperty: "tasks") var assignee: LinkingObjects<User>
}

To define an inverse relationship, use RLMLinkingObjects in your object model. Override +[RLMObject linkingObjectProperties] method in your class to specify the object type and property name of the relationship that it inverts.

// Task.h
@interface Task : RLMObject
@property NSString *description;
@property (readonly) RLMLinkingObjects *assignees;
@end
// Define an RLMArray<Task> type
RLM_COLLECTION_TYPE(Task)
// User.h
@interface User : RLMObject
@property NSString *name;
@property RLMArray<Task *><Task> *tasks;
@end
// Task.m
@implementation Task
+ (NSDictionary *)linkingObjectsProperties {
return @{
@"assignees": [RLMPropertyDescriptor descriptorWithClass:User.class propertyName:@"tasks"],
};
}
@end
// User.m
@implementation User
@end

To define an inverse relationship, use LinkingObjects in your object model. The LinkingObjects definition specifies the object type and property name of the relationship that it inverts.

class User: Object {
@objc dynamic var _id: ObjectId = ObjectId.generate()
@objc dynamic var _partition: String = ""
@objc dynamic var name: String = ""
// A user can have many tasks.
let tasks = List<Task>()
override static func primaryKey() -> String? {
return "_id"
}
}
class Task: Object {
@objc dynamic var _id: ObjectId = ObjectId.generate()
@objc dynamic var _partition: String = ""
@objc dynamic var text: String = ""
// Backlink to the user. This is automatically updated whenever
// this task is added to or removed from a user's task list.
let assignee = LinkingObjects(fromType: User.self, property: "tasks")
override static func primaryKey() -> String? {
return "_id"
}
}

Tip

See also:

For more information about inverse relationships, see: Inverse Relationship.

If your app uses Device Sync, see the Model Data with Device Sync page for information on how the inverse relationship in Swift object models translates to Atlas documents.

An embedded object exists as nested data inside of a single, specific parent object. It inherits the lifecycle of its parent object and cannot exist as an independent Realm object. Realm automatically deletes embedded objects if their parent object is deleted or when overwritten by a new embedded object instance.

Note

Realm Uses Cascading Deletes for Embedded Objects

When you delete a Realm object, any embedded objects referenced by that object are deleted with it. If you want the referenced objects to persist after the deletion of the parent object, your type should not be an embedded object at all. Use a regular Realm object with a to-one relationship instead.

You can define an embedded object by deriving from the RLMEmbeddedObject class. You can use your embedded object in another model as you would any other type.

// Define an embedded object
@interface Address : RLMEmbeddedObject
@property NSString *street;
@property NSString *city;
@property NSString *country;
@property NSString *postalCode;
@end
// Enable Address for use in RLMArray
RLM_COLLECTION_TYPE(Address)
@implementation Address
@end
// Define an object with one embedded object
@interface Contact : RLMObject
@property NSString *name;
// Embed a single object.
@property Address *address;
@end
@implementation Contact
@end
// Define an object with an array of embedded objects
@interface Business : RLMObject
@property NSString *name;
// Embed an array of objects
@property RLMArray<Address *><Address> *addresses;
@end

You can define an embedded object by deriving from the EmbeddedObject class. You can use your embedded object in another model as you would any other type.

class Person: Object {
@Persisted(primaryKey: true) var id = 0
@Persisted var name = ""
// To-many relationship - a person can have many dogs
@Persisted var dogs: List<Dog>
// Inverse relationship - a person can be a member of many clubs
@Persisted(originProperty: "members") var clubs: LinkingObjects<DogClub>
// Embed a single object.
// Embedded object properties must be marked optional.
@Persisted var address: Address?
convenience init(name: String, address: Address) {
self.init()
self.name = name
self.address = address
}
}
class DogClub: Object {
@Persisted var name = ""
@Persisted var members: List<Person>
// DogClub has an array of regional office addresses.
// These are embedded objects.
@Persisted var regionalOfficeAddresses: List<Address>
convenience init(name: String, addresses: [Address]) {
self.init()
self.name = name
self.regionalOfficeAddresses.append(objectsIn: addresses)
}
}
class Address: EmbeddedObject {
@Persisted var street: String?
@Persisted var city: String?
@Persisted var country: String?
@Persisted var postalCode: String?
}

Tip

See also:

If your app uses Device Sync, see the Model Data with Device Sync page for information on how embedded objects in Swift object models translate to Atlas documents.

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Define an Object Model