Class AsymmetricObject
Base for any object that can be persisted in a Realm but that cannot be retrieved, hence cannot be modified.
Inherited Members
Namespace: Realms
Assembly: Realm.dll
Syntax
public class AsymmetricObject : RealmObjectBase, INotifyPropertyChanged, IReflectableType, IAsymmetricObject, IRealmObjectBase
Remarks
The benefit of using AsymmetricObject is that the performance of each sync operation is much higher. The drawback is that an AsymmetricObject is synced unidirectionally, so it cannot be queried. You should use this base when you have a write-heavy use case. If, instead you want to persist an object that you can also query against, use RealmObject instead. RealmObjects and EmbeddedObjects can't link (or backlink) to AsymmetricObjects. AsymmetricObjects can only link to EmbeddedObjects.