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| object_schema (const object_schema &other) |
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object_schema & | 操作符= (const 对象 &other) |
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| object_schema ( object_schema && other) |
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object_schema & | 操作符= ( 对象 && other) |
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| 对象 (const std::string &name, const std::vector< 属性 > &properties, const std::string & primary_key , Realm 对象类型) |
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| object_schema (const ObjectSchema &) |
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| 操作符 ObjectSchema () const |
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uint32_t | Table_key () |
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void | add_property (const 属性 &) |
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void | set_name (const std::string &name) |
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std::string | get_name () const |
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void | set_primary_key (const std::string & primary_key ) |
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void | set_object_type (object_type) |
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属性 | property_for_name (const std::string &) |
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bool | Operator== (const object_schema &rhs) |
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